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Atlantica Monk FAQ/Guide

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Alright for those who play Atlantica Online, the purpose of a monk can be quite confusing. A monk is present in almost every formation. Even the top players have a monk. There are some that do not use monks but the reasion is because they use scrolls to compensate. There are 4 skills that monks have.

1. Awakening
Sets the stun counter to 0 and also heals slightly.

2. Holy Gaurd
With this skill, your mercs will be immune to every magic skill. Heals the mercs slightly every turn.

3. Protect
The main character will receive bonus defense and will get healed every turn as long as the monk is not silenced/stunned/sealed/frozen.

4. Shield of Protection
Heals the main character whenever he or she is damaged by physical attacks.

-Okay so what is so great about these skills?
Well these skills are universally used that people often get 2 monks.

-Alright I have a monk now. What do i do?
Well you want to max shield of protection. Make awakening lvl 11 so the skill doesn't miss and put the rest of the points in holy gaurd.

-Hmm double monk formation interests me. What should i do for them?
For one monk, do the same thing answered in the previous question. On the other monk, you want to set protect to lvl 1 since the healing amount in lvl 1 and lvl 60 is negligible. Holy gaurd should be maxed and the rest to awakening.

-Okay any tips on double monk formation?
In pvp it is crucial to holy gaurd one of the monks since almost every one has a exorcist (mana seal). Do not place the monks on the same row since stun can penetrate holy gaurd.

-Uh I still dont like monk that much. How can i still compete without one?
This option requires a bit of money. You have to buy awakening scrolls which are cheap in some servers and expensive in others. Use the awakening scroll when ur mercs have a stun counter of 1 (when your mercs get attacked once). If the scroll is used with a stun counter of 2, the scroll may not be triggered.

Benfits of Single Monk
This build is average and only requires some scroll usage at higher divs. You have room for more mercs to damage.

Benefits of Double Monk
This build allows you to do double holy gaurd and double awakening. Scroll are not needed unless if the opponent is a massive stunner. Less room for mercs doing damage. The main character can tank no matter what level because of SoP and protect.

Benefits of no Monk
You have a lot of mercs that can cause damage. Massive scrolling is required.

Atlantica Stun Guide

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[I] Introduction

As a div 9 player, I still see people in free league that do not know how to stun. The concept of stun is simpler than what most people think. Basically, in order to stun, you have to hit the opposing merc at least once for three turns in a row.

For example let O= your mercs and X=your opponent's mercs


OOO
OOO
OOO
-----
XXX-1
XXX
XXX
on the first turn u hit the viking thus making the stun counter =1

OOO
OOO
OOO-1
-----
XXX-1
XXX
XXX

your opponent attacks your viking on his turn to make the stun counter = 1

OOO
OOO
OOO
-----
XXX-2
XXX-1
XXX-1
now it is your turn and u shoot with a gunner causing the viking to have a stun counter of 2 and the mercs behind a stun counter of 1

OOO
OOO-1
OOO-2
-----
XXX-2
XXX-1
XXX-1
well your opponent has a spear and attacks your viking causing the stun counter to be 2 and the merc behind a stun counter of 1.

OOO
OOO-1
OOO-2
-----
XXX-3
XXX-1
XXX-1
now you see the viking looking down because it is tired so you decide to snipe it with an archer.
congrats now the viking is stunned in the process since the stun counter is 3.

However awakening sets the stun counter to 0, so you have to pay attention to each mercernary you hit.

[II] Benefits of Stun

When the opponent is stunned, he or she can not move. Every damage received is also doubled. Ap does not recover in a stunned state.

[III] How to prevent Stun

1. Awaken the monk at combo 1 - if you don't, you risk combo 2 + mana seal. Remember that your monk is your most importnat character, and if he gets stunned, the rest of your formation is prone to stun as well.

2. Don't waste AP - When your monk has an activation, make sure he's not doing anything stupid. If you attack with your monk, he loses 100 AP. That is AP that could have been spent awakening or Holy Guarding. Make sure it does not go to waste.

3. Use scrolls - especially when you get to higher divisions, scrolls can make a huge difference. Throwing up an awakening scroll is like casting awakening on all your mercs, which can come in handy if your monk is stunned/sealed.

(Another) New WRITER!

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I'd personally like to welcome Rush. Rush specializes in Computer gaming so we'll hopefully get a new taste of games from his reviews. Please look forward to his articles.

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Review: Tales of Vesperia

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Overview

Tales of Vesperia is a Japanese RPG for the Xbox 360. The game's story is fun and enjoyable. Each character has their own personality. It's basically an anime that you control in a sense.

Graphics:
8/10
The graphics are simple cartoons, but they're easy to look at and very pleasing. They never get boring, that's for sure, but I don't think that the developers were using the Xbox 360's full potential.

Audio:
7.5/10
The voice acting is very good, but there are several key plot points Where there is no voice acting at all, and that frustrated me at times, However, the BGM (background music) is splendid. It can get a little repetitive at times, but it's still very good.

Gameplay:
9/10
The game is very fun to play. There is a lot of plot, you'll find that half the time you're listening to the characters speak, or reading their chat bubbles, but don't fret, the story is superb, it's full of twists and turns and it hooks you in quickly. You start off with the main character, Yuri, and then you eventually find people that join your troop. In combat you get to pick four people from your little Entourage to fight with. So you have a lot of choices on the customization of your team. Combat can also be multiplayer, which I personally reccommend doing with a friend or relative, it's much more fun. A downside to the combat is that the camera mainly focuses on Player 1, so you're friends will have to Get used to an awkward camera angle, but it's not all that hard to Get used to. In order to get into a battle in the first place you must run into a monster, or a monster must run into you. The monsters come after you as Soon as they see you by the way. During a battle you basically whack and slash, occasionally using a skill, that is if you're a melee character. There is also a mage, a healer, a bowman, and hybrids. Tales of Vesperia is a very unique game and I reccommend getting it if you like RPGs or even anime.

Overall rating:
8/10
This game was very fun and charming, but the developers could have done much more with it. It seems unfinished in a sense, but I had a great time playing Tales of Vesperia. I reccommend buying it and playing with some friends, it's a really great game.






Hi, I'm Max!

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Hello everyone who just happens to read this. I'm Max, and I'll be some what of an important person on the blog. I'm 15, and a total nerd for games. Also if you message me on any form of networking, I mostly likely will respond. I hope you like my posting style. Please check out the blog, and tell you friends. Thanks!

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New additons to the team!

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I'd like to introduce Max and Gunnar our newest writers. Both of them vary in all of the games they play so they will have a lot to bring to the table. And since Its not just me posting anymore, we are going to need a new name which will be under construction in the next few days.