Saturday, July 25, 2009

Atlantica Stun Guide

[I] Introduction

As a div 9 player, I still see people in free league that do not know how to stun. The concept of stun is simpler than what most people think. Basically, in order to stun, you have to hit the opposing merc at least once for three turns in a row.

For example let O= your mercs and X=your opponent's mercs


OOO
OOO
OOO
-----
XXX-1
XXX
XXX
on the first turn u hit the viking thus making the stun counter =1

OOO
OOO
OOO-1
-----
XXX-1
XXX
XXX

your opponent attacks your viking on his turn to make the stun counter = 1

OOO
OOO
OOO
-----
XXX-2
XXX-1
XXX-1
now it is your turn and u shoot with a gunner causing the viking to have a stun counter of 2 and the mercs behind a stun counter of 1

OOO
OOO-1
OOO-2
-----
XXX-2
XXX-1
XXX-1
well your opponent has a spear and attacks your viking causing the stun counter to be 2 and the merc behind a stun counter of 1.

OOO
OOO-1
OOO-2
-----
XXX-3
XXX-1
XXX-1
now you see the viking looking down because it is tired so you decide to snipe it with an archer.
congrats now the viking is stunned in the process since the stun counter is 3.

However awakening sets the stun counter to 0, so you have to pay attention to each mercernary you hit.

[II] Benefits of Stun

When the opponent is stunned, he or she can not move. Every damage received is also doubled. Ap does not recover in a stunned state.

[III] How to prevent Stun

1. Awaken the monk at combo 1 - if you don't, you risk combo 2 + mana seal. Remember that your monk is your most importnat character, and if he gets stunned, the rest of your formation is prone to stun as well.

2. Don't waste AP - When your monk has an activation, make sure he's not doing anything stupid. If you attack with your monk, he loses 100 AP. That is AP that could have been spent awakening or Holy Guarding. Make sure it does not go to waste.

3. Use scrolls - especially when you get to higher divisions, scrolls can make a huge difference. Throwing up an awakening scroll is like casting awakening on all your mercs, which can come in handy if your monk is stunned/sealed.

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